Aran

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CHAOS UPDATE:

Part1

Aran (1st Job)

– Physical and magic defense of Combo Ability has been increased from 10 to 20. Combo Ability now adds 2  speed and stacks 10 times
– Damage of Double Swing has been increased from 150% to 220%
Combo Smash has been moved from 2nd job to 1st job with a master level of 10. Combo Smash can attack up to 6 monsters with 450% damage. Requires a combo count of 15 or more
– Master level of Combat Step has been decreased from 15 to 5

Aran (2nd Job)

Damage of Triple Swing has been increased from 265% to 370%
– Master level of Final Charge has been decreased from 30 to 20. Damage of Final Charge has been increased from 170% to 200% and can now attack up to 10 monsters.
Combo Fenrir has been moved from 3rd job to 2nd job. Combo Fenrir can attack up to 10 monsters with 560% damage. Requires a combo count of 50 or more
– The duration of Body Pressure has been increased from 120 to 200 seconds. Body Pressure‘s body attack damage has been increased from 100% to 300% and the success rate of neutralizing the monster for 5 seconds has been increased from 40% to 60%
Snow Charge has been moved from 3rd job to 2nd job. Snow Charge grants your polearm an ice element for 200 seconds, deals 100% damage and slows down monsters by -40 for 20 seconds

Aran (3rd Job)

Full Swing now increases Combo Smash’s damage by 60%
– Master level of Final Toss has been decreased from 30 to 20 and the additional damage has been increased from 80% to 100%
Rolling Spin can now attack up to 6 monsters 5 times with 95% damage and at the same time there’s a 95% success rate to stun monsters for 3 seconds (This skill is so much useful now)
New skill: Cleaving AttackCleaving Attack ignores a certain amount of percentage of the monster’s physical defense, and when attacking multiple monsters, your damage gets reduced by a certain %
At master level, Cleaving Attack ignores 20% of the monster’s physical defense and 50% damage gets reduced when attacking multiple monsters
New skill: Combo JudgementCombo Judgement can attack multiple enemies by dropping a giant axe. Monsters hit by the giant axe are frozen and will be suffering from damage over time. Requires a combo count of 80
Combo Judgement can attack up to 10 monsters with 1200% damage. Monsters will be frozen for 10 seconds with 200% damage over time for 6 seconds with an interval of 1 second

New skill: Combo RechargeCombo Recharge recharges an instantaneous combo count by consuming your HP and MP.  At master level, Combo Recharge recharges an instant combo count of 150 for the price of 10% HP and 50 MP. Cooldown time is 30 seconds

Aran (4th Job)

Overswing – Damage of Double Swing and Triple Swing has been increased from 290% and 360% to 330% and 420% respectively. Overswing now adds 80% extra damage to Combo Fenrir
– Boss damage from Combo Tempest has been increased from 600% to 720%
New skill: Swift MoveSwift Move further enhances the damage of Final Charge and Final Toss by 30% and being able to use those skills without using combos. In other words, using Triple Swing isn’t mandatory anymore.

Part2

Aran (1st Job)

– The amount of monsters Double Swing can attack has been decreased from 12 to 8

Aran (2nd Job)

– The accuracy from Polearm Mastery has been increased from 60 to 120
– The amount of monsters Triple Swing can attack has been decreased from 12 to 8
– Damage of Combo Fenrir has been decreased from 560% to 490% and the amount of monsters it can attack has been decreased from 10 to 8
– Master level of Body Pressure has been decreased from 20 to 10. The buff duration has been increased from 120 to 180 seconds. The body attack damage has been increased from 150% to 300% and the success rate of neutralizing the monster for 5 seconds has been decreased from 60% to 40%
– Instead of 100% damage, a 35%  increase in permanent damage has been added to Snow Charge

Aran (3rd Job)

– The damage of Double Swing and Triple Swing from Full Swing has been increased from 175% to 205% and 400% to 540% respectively. The damage increase in Combo Smash has been decreased from 60% to 50%. The amount of monsters Full Swing can attack has been decreased from 12 to 8
– Damage of Final Toss has been increased from 300% to 350%
– The amount of times Rolling Spin can hit to one monster has been decreased from 5 to 4. The success rate to stun has been decreased from 95% to 90% and the stun duration has been decreased from 3 to 2 seconds
– Damage of Combo Judgement has been increased from 1200% to 1500% and the duration of damage over time (dot) has been increased from 6 to 10 seconds

Aran (4th Job)

-The damage of Double Swing and Triple Swing from Overswing has been increased from 330% to 360% and 420% to 450% respectively. The damage increase in Combo Fenrir has been decreased from 80% to 40%. The amount of monsters Overswing can attack has been decreased from 12 to 8
– Damage of Final Blow has been increased from 800% to 830% and a critical success rate of 100% has been added to all levels

Part3

Aran (2nd Job)

– Damage of Combo Fenrir has been decreased from 490% to 430%

Aran (3rd Job)

The amount of monsters Final Toss can attack has been decreased from 12 to 8

Aran (4th Job)

– The extra damage for Combo Fenrir from Overswing has been decreased from 80% to 40%
– The amount of monsters Final Blow can attack has been decreased from 12 to 8

(Thanks to Spadow for the information: www.spadow.wordpress.com)

 

 

 

 

 

Skills

1st Job:

Combo Ability: Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count. Requires 10 SP in Double Swing.
Note: You can obtain this skill after completing a special quest at Lv 13.

Double Swing: Press the attack key twice to attack up to 12 surrounding monsters two times.

Combat Step: Press the arrow keys twice to move to a far distance at fast speed. Requires 5 SP in Double Swing.

Polearm Booster: By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped. Requires 5 SP in Combat Step.
Note: You can obtain this skill after completing a special quest at Lv 22.

2nd Job:

Polearm Mastery: Increases the mastery as well as accuracy. Only applied with a polearm equipped. Requires 3 SP in Triple Swing.
Note: You can obtain this skill after completing a special quest at Lv 31.

Triple Swing: Press the attack key three times to attack up to 12 surrounding monsters thrice. Requires 20 SP in Double Swing.

Final Charge: Push monsters in front of you. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing.

Combo Drain: For a certain amount of time, you will absorb some HP of the damage dealt to the monster. Requires 1 SP in Combo Ability.

Combo Smash: Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. Requires 1 SP in Combo Ability.

Body Pressure: For a short period of time, you can attack monsters with your own body. The attacked monster has a small probability to get stunned for 5 seconds.

3rd Job:

Full Swing: Increases the damage of Double Swing and Triple Swing. Requires 20 SP in Triple Swing.

Combo Critical: Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack. Requires 10 SP in Combo Ability.

Final Toss: Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing.

Combo Fenrir: The soul of the wolf is summoned and merged into the sword to attack monsters twice in a wide range. Requires 10 SP in Combo Smash.

Snow Charge: Adds an ice element to the polearm for a short period of time. The monster’s speed will decrease after being attacked.

Smart Knockback: Lower the damage required to knockback a monster.

Rolling Spin: Push monsters away to the left and right side with a powerful wind.

4th Job:

Maple Warrior: Increase all players’ stats within a party by certain percentage.

High Mastery: Increases the polearm mastery as well as weapon attack. Requires 20 SP in Polearm Mastery.

Over Swing: Increases the damage of Double Swing and Triple Swing to the extreme. Requires 20 SP in Full Swing.

High Defense: Permanently increases the weapon defense of one’s armor .

Final Blow: Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill.Requires 20 SP in Triple Swing.

Combo Tempest: Freezes the surrounding monsters. If a monster is frozen using this skill it will die instantly upon attack. If used against a boss monster, it deals four consecutive hits of powerful damage. Requires 10 SP in Combo Fenrir.

Combo Barrier: Grants a buff that makes party members to receive less damage for a limited time. Requires 10 SP in Combo Drain.

Freeze Standing: Infusing the weight of a frozen glacier, prevent yourself from being pushed back by a monster’s attack.

Hero’s Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

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